Song of LaritheaTurn-based tactical RPG

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UI audit: shared buttons and clearer calls to action

2026-04-02

Classes panel showing constellation and class cards, representative of menu UI where buttons and labels were unified.

Playtests kept surfacing the same problem: people weren’t sure which control was the real next step versus a side option. Similar-looking chrome made important actions easy to miss.

We ran a full pass over buttons and labels across the app, then consolidated them onto shared building blocks. Styling, hierarchy, and wording now follow one system instead of one-off copies in each screen.

The goal is simple: when something is the call to action, it should look and read like one; when it isn’t, it should stay visually quieter. That should make menus, dialogues, and popups faster to scan.

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