Tower mode
- Tower modeAn endless climb of fights, taken on with your own party and the spells you have built.
Where Larithea is headed. The nearest months are firm; the further down the page you go, the looser the timing gets.
The game itself, in your pocket — not a cut-down version of it.
Chapter 1 comes out free on iPhone and Android: the whole chapter, start to finish.
Early Access opens on Steam with the whole of Chapter 1, free.
Directions rather than dates. Ordering and timing will shift; firm dates come when there is something firm to announce.
First of four weekly builds — TestFlight + Play Internal on mobile, Electron on Windows + Mac.
A second week of art, animation and writing landing on top of the first.
The closed alpha opens to invited testers — on TestFlight for iOS, a closed beta on Google Play for Android, and on the web by invite. It runs for at least two weeks, longer if we need more data. The point is to learn where attention drops and what feels off, before Steam.
Two weeks to turn early-player data into a hardened build. Whatever the web demo surfaces — friction, balance, pacing, bugs — drives the pass.
Two weeks to extend the demo past the cliffhanger. The party splits, and a second hero becomes playable on the other side of the story.
The polished, expanded demo lands on Steam. Wishlisting opens — the public moment ahead of October's Next Fest.
The first time anyone can play Larithea without an invite.
The biggest week of Larithea's year, and the first phones in players' hands.
Day-to-day progress lands in News, and the longer write-ups in the dev diary.