Roadmap
These are the directions we are building toward — not a release calendar. Ordering and timing will shift; we will share concrete dates and platforms when we have something firm to announce.
Story & world
The campaign is built to grow. Beyond the opening arc, the plan is to keep authoring story, scenes, and dialogue in the same pipeline the game already uses — more chapters and regions over time, plus optional add-on content when it makes sense.
- Long-term narrativeMore story beats and places to visit as the arc widens — rolled out in stages, not as one giant drop.
More ways to play
The core campaign path comes first; the internal roadmap also tracks modes that reuse your party and spells in different formats.
- Tower-style enduranceA run where fights stack back-to-back — push how far you can go with the build you’ve crafted.
- Co-op dungeon runsA two-player format built around parallel fields and shared pressure — designed for a different kind of tension than solo play.
- Other formatsAdditional competitive or seasonal ideas are still open — we’ll talk about them when there’s something concrete.
Combat & character depth
You already move on a grid and craft spells. We also want combos that pay off when you order casts well, quick party lines in battle so it does not feel silent, and class paths that stay worth investing in as the game grows.
- Chains & combosRewarding the right cast order across the school circle so fights feel less like isolated turns and more like a plan.
- Voices in the fightShort in-battle banter so the party reacts to what just happened — atmosphere without stopping the flow.
- Classes & talentsOngoing passes on the class system so specialization stays interesting as content grows.
Look, motion, and sound
A tactical story needs readable visuals and emotional beats — art, animation, cutscenes, and audio are all on the long-term production map.
- CutscenesBoth illustrated comic-style sequences and cinematic video — used where the story needs a stronger beat than dialogue alone.
- AudioMusic, effects, and voice where they serve the narrative — scaled with budget and milestone, not promised as a day-one checklist.
This is a high-level summary for the site, not a full design spec. For what has already shipped, see News on the home page.