Cutscenes are in — new opening screen
2026-04-18
Cutscenes are finally in the game. The panel player ships with an activity override and an END_CUTSCENE event, which means scenes can take control of the screen, play a sequence, and hand things back cleanly — no more hacks to pause the world while a story beat runs.
The first place you'll see it is the opening screen. The old stub is gone; the game now boots straight into a comic-panel cutscene that sets the tone before you touch anything. Feels a lot more like starting a game and a lot less like loading a prototype.
Ormron Street got a small but important fix for the post-tutorial flow: only Olija starts active now, so new players aren't staring at a crowd of selectable heroes right after the intro. One character, one decision, much clearer onboarding.
On the fight field, enemy variant sprites now flip correctly to face the right direction, and the injured flash fires on zoom so hits read better during playout. Small polish, but it makes combat look like it's actually connected to what happened.
Next on the agenda: more cutscene content for the early story beats, now that the engine is done and the roadmap milestone is closed out.