Song of LaritheaTurn-based tactical RPG

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Quest Completed popup with rewards; tap anywhere advances cutscenes; basic-rest-with-Dart art lands

2026-05-24

Quest completion gets a celebratory beat. A new Quest Completed popup fires when you finish a quest, with the rewards shown explicitly (sigils, gold, whatever the quest grants). Name the Dead's turn-in content is also in — the side quest now has a proper conclusion instead of ending silently when the last scene closes.

Dialogue cutscenes advance from a tap anywhere on the screen. Previously you had to hit the dialogue box itself — a small tap target on mobile that often missed and broke flow. Tap anywhere works now, matching the gesture the player already uses for everything else.

The story map's Q marker is restricted to side quests. The main quest line was getting a Q-flagged path the same way side quests did, which conflated the two — main story scenes shouldn't look optional. Q now means side quest exclusively.

The party-rest cutscene with Dart gets two new panel art frames (basic-rest-with-dart, panel1 + panel2), plus a swap mechanism that picks the right party-rest cutscene per the heroes currently in the party.

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