Arena fight 3 redesigned as Ochre Pits; Empower icon and push animation land cleanly; dead-session boot recovers instead of stranding you
17.06.2026
Arena fight 3 redesigned as Ochre Pits. Fight 3 is now Tara and Grey against a Wind Strider (air), an Earth Golem (earth), and a long-range Iron Revenant (metal). Each enemy carries three spells — two strong, one normal — drawn from the canonical archetype set.
Arena fight 1 (Metal Winds): four enemies. A second Wind Husk joins the lineup so Metal Winds goes from three threats to four, with a far-side caster mirroring the existing one. Arena fight 1's Proving Ground also gets a retune at strain 7, fatigue 10.
Empower icon shows the moment the cast lands. Empower used to only register on the next turn-start snapshot, so its buff icon was missing during the playout of the cast that applied it. The icon now appears the moment the cast resolves, coloured to the empowering caster's school instead of the target's, so it matches the persistent corner coin.
Push displacement actually animates. A pushed enemy used to start playback already at its destination, so the displacement animated nothing. The push now rewinds to the pre-push cell at playback start and slides the enemy across.
'Buff' → 'Empower' on the target-confirm popup. The verb on the target-confirm popup now reads 'Empower' instead of 'Buff', matching the rest of the language around the mechanic.
Dead-session boot recovers cleanly. A stored session token that the server no longer recognises — for example after a server-side reset — used to leave the app stranded on the loading screen. The boot path now clears the dead session and routes you back to the title without trapping the client, and a mid-session 401 logs you out the same way instead of failing silently.
Dart: new dialogue art and his own VS-screen pose. Dart picks up new excited, sad, and default dialogue art (his default no longer aliases the confident pose), and his VS-screen banner uses a dedicated Dart pose instead of falling back to Lamia's.
Arena polish on mobile. Attempted and completed fights now grey out as a whole block instead of just the CTA, so the state is readable at a glance. Mobile rewards shrink and reflow into a 2×3 grid beside the start button. The spell-count badge drops from mobile avatars. Multi-word arena CTAs like 'Already Attempted' wrap vertically so the button stays narrow on small screens.
Demo-end popup: social follow row. The demo-end popup picks up Instagram, TikTok, and Telegram icon buttons under a 'Follow Larithea on:' label, with the icons stacking under the dancing hero on short viewports.