Pull arrives, and Push hits harder
21.07.2026
Push and Pull are movement magic now. How far a target flies depends on the spell's strength — a heavy Push can hurl an enemy across the field, and the new Pull is the counterpart: yank a ranged attacker out of cover and into your melee line.
A new arena fight at the Ochre Pits is built around using both. Quest rewards are more generous now too, and strength sigils no longer need arena wins to unlock — you can progress them through the story alone.