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Spell casts now fit the distance they cross

08.08.2026

Spell casts now come in three lengths, picked from the gap between the caster and their target — a close-range cast used to draw the same long trail as a cross-field one and show it clipped. Short and mid casts are the same drawing with a shorter trail: the head and its features keep their size, and the cast now lands the moment it arrives instead of waiting out a full long-range flight. The plainer, generic enemies now share one effect per school — a plume to cast and a comic slam to land, both in that school's colours — so a field of, say, Iron Ghouls all read as one kind of thing, while heroes and the named bosses keep their own bespoke effects.

Those per-school effects are built off each school's colours, so they follow the colourblind toggle along with everything else. That also cleared up a bug where some effects came out invisible — Tara's spells and the Iron enemies had been firing with nothing showing at all — so those play their proper impact again. And Nell's field sprites shrank to 90%: he'd been reading noticeably larger than the rest of the party on the fight field, and now matches them.

The hero hit animation is now tied strictly to a hero losing health. It had been firing at the top of every turn for any injured hero, and again each time you deselected one, with nothing actually hitting them — injured heroes now just plan as normal, and their health bars carry that read. The flip side: damage that doesn't come from a direct hit — burning, elemental strain, end-of-side resolutions — now correctly plays the hit when it costs a hero health.

A few things outside the fight. The first three days of the daily gift now each give a single material — Quartz, then Charcoal, then Oak Bark, ten of each — while days four through seven are unchanged. The Larithean date has moved off the daily-rewards tab and onto the library journal, where you read what's happened, shown as a row of chips above your quests. In the Bazar, Inera now stays shut until the injured-student quest opens her — she'd been clickable from the very first frame by mistake. And the story map behaves on both ends: with no scenes cleared it opens centred on your base instead of scrolling off past it, and once you're underway it centres on the last scene you finished rather than jumping to whichever branch of a fork happens to sit furthest right.

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