Press and hold an item to see what it is
26.08.2026
Spells already let you press and hold to read the full detail card. Now items and crafting materials do the same, everywhere they appear: in the Bazar shop, on your daily login reward, in the alchemy material list, and mid-fight when you're choosing an item to use. Hold one and its full card comes up; let go and you're back where you were.
Settings has a new About tab, too. It carries the game's name and tagline, the studio credit, a link out to larithea.com, and the build version pinned at the bottom. Moving the version there let me retire the little badge that used to sit in a screen corner, so the corners are clean now.
A few smaller visual fixes came along with it. Spell casts now fade up out of the caster instead of appearing to fly off a hard vertical line cut through the caster's sprite. The birds drifting across the walking scenes had been dipping low enough to cross the enemies' faces — they keep to open sky above them now. In alchemy, the note telling you where to gather a base material had been hidden behind the panel background; it's readable now, tucked inside the description panel. And Lamia's first cutscene picture is in.
On larger screens the spell-crafting sigil picker used to show the same three tiles a phone did; it now fills the space with as many tiles as fit and wraps them into a grid, and the hero menus stop stretching into empty panel on big monitors. Phones, tablets and laptops look the same as before.