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Turning text size all the way up no longer breaks a few screens

18.10.2026

The game lets you turn text size up, and at the very largest step a few screens weren't keeping up. On the daily rewards screen the day number in the corner and the reward count next to it would grow until they overlapped — they now sit in one tidy row, and a second reward stacked below keeps its own count.

In the item and spell details, a long value crammed in beside its label used to get squeezed down to a word per line, and a tall card could run off the bottom of the shop popup. Now a value that won't fit beside its label drops onto its own line at full width, and a card taller than the screen scrolls so you can read all of it. This showed up most with the longer Russian text.

And the banners painted into the artwork — a hero's name flashing up at the start of a fight, the NEW! tag — were getting clipped at the big setting because the lettering is drawn into a fixed space. Those now stay at the size they were drawn for, so they read in full instead of cutting off.

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