The Disturbed Grove
Alpha · Alpha 7.1.0 · 02.08.26
The Elder at the desert camp has a grievance: someone has disturbed the burial grove and carried off what should never have been touched. Track the robbers across eight battles to the driest corner of the desert, set things right, and Tara may hear a question she's been waiting three years for. (The quest sits past the current demo boundary — it's waiting for you as the boundary moves.)
The party now talks its way through the side quests: every quest's battles carry short scene dialogues — Grey reading old magic in the drowned tunnels, Maya facing her first real patient, Dart refusing to hope out loud.
The story map got steadier: scene nodes keep stable positions as quests open, and quests you haven't taken stay hidden instead of shuffling the map. Auri's daily rewards and shop now live in one Bazar popup, buttons show their progress instead of going quiet, and heroes below half health show how they really feel in the party selector.
Story polish throughout: a friendlier turn for a rescued student (her care now happens at the family clinic, and you'll find Inera at the Bazar), cleaner threads in the Halrock story, and gentler language across the desert.