Cutscene art fills in, and it loads even on a blocked connection
The comic cutscenes keep gaining finished artwork, and the drawing engine behind the game now loads reliably even when an outside content network is unreachable.
Milestone build drops for Song of Larithea. For day-by-day changelog entries, see News.
The comic cutscenes keep gaining finished artwork, and the drawing engine behind the game now loads reliably even when an outside content network is unreachable.
Building on the last update's "load it before you see it," the game's artwork now renders through one consistent path — so characters, panels, portraits, and spell cards stop flashing blank or popping in late, both in fights and on slower connections.
Scenes now finish loading before they're shown on slower connections, along with a redesigned sign-in screen, a connection heads-up before you start, and reworked Chapter 1 desert dialogue.
Scene and battle backgrounds no longer go blank when you play in a browser, plus a few fixes to loading and combat.
Tara and Grey now have their full set of in-fight animations, like Maya and Nell.
The opening fight tutorial now guides you more clearly — it notices when you pause and tells you exactly what to do next.