Song of LaritheaCute anime team-RPG

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Milestone build drops for Song of Larithea. For day-by-day changelog entries, see News.

  1. 01.10.26
    Alpha 9.4.0

    The Demo Comes to itch.io

    9.4.0 builds the browser demo for itch.io on every release, with Google sign-in through a small window of its own, a screen that turns phones and tablets away, and a fix for the silent audio error that was the most reported problem in the Steam demo.

  2. 30.09.26
    Alpha 9.3.0

    The Pack Learns to Plan

    9.3.0 puts a new enemy AI on the Arena board, a pack that plans together with Jev as its coordinator, and closes every way past the demo wall on the web.

  3. 28.09.26
    Alpha 9.2.0

    Challenges at the Arena

    9.2.0 opens daily challenges at the Arena and gives every material a rarity you can see at a glance.

  4. 23.09.26
    Alpha 9.1.2

    The Game Reports Back

    9.1.2 rebuilds the Settings popup around folder tabs, and starts catching the crashes that used to slip away without a trace.

  5. 21.09.26
    Alpha 9.1.0

    The Game Speaks Chinese

    9.1.0 adds Simplified Chinese across the whole game and brings a storm over the fight field as a battle wears on.

  6. 14.09.26
    Alpha 9.0.7

    Whole Labels, Longer Sessions

    9.0.7 stops long sessions on Steam and the web from running out of memory, stops button labels from cutting themselves off in English, and puts more detail into crash and error reports.

  7. 12.09.26
    Alpha 9.0.6

    Attack Is Attack

    9.0.6 names the rest bonus for what it does, keeps the buff glow off spells it never touched, and gives Tara a new after-fight scene at the Ochre Pits.

  8. 11.09.26
    Alpha 9.0.5

    Desktop Builds Stay in Step

    9.0.5 keeps the Steam desktop builds in step with every release, refreshes the desert plane battle background, and lays groundwork for a Chinese translation.

  9. 10.09.26
    Alpha 9.0.3

    Every Name in Your Language

    9.0.3 finishes the fight screen in every language and fixes a wide-monitor trap: names and badges speak your language, a won scene no longer flashes black, and the widest screens can leave a battle again.

Earlier releases27 releases
  1. 09.09.26
    Alpha 9.0.2

    Nothing Sends You Back

    9.0.2 fixes three ways the game trapped a player this week: the chapter popup that opened mid-chapter, the library that locked after a reload, and the tutorial fight that replayed on its own.

  2. 08.09.26
    Alpha 9.0.1

    Every Name Fits

    9.0.1 gives Russian the room it needs on cards and chips, and brings back three room greetings that had gone quiet.

  3. 07.09.26
    Alpha 9.0.0

    Song of Larithea Speaks Russian

    9.0.0 brings the whole of Chapter 1 into Russian, gives Nell a way to shield a friend, and starts versioning what the server sends.

  4. 22.08.26
    Alpha 8.1.5

    A Wider Road

    8.1.5 opens the places Chapter 1 was quietly closed, and makes a week of daily rewards worth collecting.

  5. 21.08.26
    Alpha 8.1.4

    A Surer Start

    8.1.4 makes the game more dependable at launch, and clearer on the rare occasion it can't get going.

  6. 20.08.26
    Alpha 8.1.3

    Windows Opens

    8.1.3 fixes the Windows desktop build, which launched to a black window instead of the game.

  7. 19.08.26
    Alpha 8.1.1

    Steady Loading

    8.1.1 is a stability release: an installed game now handles newer server content gracefully instead of stopping at the loading screen, and the new hero loading screens from 8.1.0 arrive with it.

  8. 18.08.26
    Alpha 8.0.1

    Every Sigil Says Its Name

    8.0.1 lines up the names: the sigil you pick and the spell it crafts into now use the same words, everywhere in the game.

  9. 07.08.26
    Alpha 7.3.0

    Both Roads Walked

    7.3.0 adds settings for text and colour, polishes the side quests, and gives every biome its own battle field. Progress carries over this time.

  10. 03.08.26
    Alpha 7.2.0

    Under a Crescent Moon

    7.2.0 reworks the Chapter 1 desert story and refreshes the backdrop art across the quests. The desktop app moves to a new engine underneath.

  11. 02.08.26
    Alpha 7.1.0

    The Disturbed Grove

    7.1.0 adds a new side quest deep in the desert, gives the heroes voices in every side-quest battle, and reworks the story map so quest paths keep their place.

  12. 30.07.26
    Alpha 7.0.2

    Steadier Steam sign-in

    7.0.2 smooths out the desktop build's Steam sign-in and ships a Mac build that runs on both Apple Silicon and Intel machines.

  13. 29.07.26
    Alpha 7.0.1

    Steam launch fix

    7.0.1 fixes the desktop build opening to a black screen on Steam.

  14. 25.07.26
  15. 23.07.26
    Alpha 6.0.0

    Larithea 6.0: a fresh start for the main quest

    Version 6.0 is a milestone release and starts everyone on a fresh save. The story map now shows who has work for you, quests can permanently make your heroes stronger, and the Steam build signs in without flicker.

  16. 22.07.26
    Alpha 5.3.0

    Spells that shove and drag: Push gets stronger, Pull arrives

    A new force joins your spellcraft: Pull drags enemies toward the point of impact, and Push now moves them further the stronger the spell. A new arena fight at the Ochre Pits is built around exactly these tricks — and daily rewards no longer get stuck saying "tomorrow".

  17. 18.07.26
    Alpha 5.2.15

    Base characters appear the moment you walk in

    On iPhone, the heroes and townsfolk standing around your base used to blink into view a fraction of a second after the room did — popping in one by one. They now appear fully drawn the instant the scene opens.

  18. 13.07.26
    Alpha 5.2.13

    Under-the-hood housekeeping

    A maintenance release with no change to how the game looks or plays. Behind the scenes, a batch of the project's building-block libraries were refreshed to their latest patch releases, and the tooling that keeps them current was tidied so future updates land more smoothly.

  19. 10.07.26
    Alpha 5.2.10

    A day passes over Larithea as you travel

    The road through Chapter 1 now looks like a journey: every stretch of the walk has its own scenery — desert plains, ochre groves, gorges, water caves, fire-scarred bush — and the sky above advances from early morning to late evening as your story progresses.

  20. 08.07.26
  21. 06.07.26
  22. 01.07.26
  23. 30.06.26
    Alpha 5.2.6

    Artwork holds steady in fights and on slower connections

    Building on the last update's "load it before you see it," the game's artwork now renders through one consistent path — so characters, panels, portraits, and spell cards stop flashing blank or popping in late, both in fights and on slower connections.

  24. 28.06.26
    Alpha 5.2.5

    Scenes load fully before they appear

    Scenes now finish loading before they're shown on slower connections, along with a redesigned sign-in screen, a connection heads-up before you start, and reworked Chapter 1 desert dialogue.

  25. 27.06.26
  26. 26.06.26
  27. 25.06.26
    Alpha 5.2.2

    A more helpful tutorial

    The opening fight tutorial now guides you more clearly — it notices when you pause and tells you exactly what to do next.